Deadline Dragon
A pixel-art boss fight at 23:59 in a server room. A tiny developer, with a laptop for a shield, fights a dragon made of bugs and error messages through three phases of telegraphed attacks: bug swarms, ground slams with falling 404 blocks, and an enraged laser sweep.
Controls: A and D or the arrow keys to move, W or Space to jump (twice in the air), hold J or click to shoot patches and let go to raise the laptop shield, K to dash. P pauses, M mutes. On a phone, use the on-screen buttons.
Everything runs from one HTML file: the sprites, the server room, the music and the sound effects are generated in code with Canvas 2D and the Web Audio API. Designed and built by ToanKhonTech.